Building in MMO Game  Atlas is the mechanic by which players can construct and upgrade their Ships and Forts (or Bases). It utilizes a tile-based system, allowing for immense customization. Players can choose exactly where each sail and porthole is located on their ship, or construct vast bases on land to impress visitors, or keep them at bay. 

Building in MMO Atlas follows some basic physical laws, such as requiring support for upper floors etc, but other than a basic grounding in the possible the building system in Atlas permits a vast degree of creativity and originality. 

Atlas' building system incorporates automatic elevation adjustment for foundations, 'dynamic tile type swapping', snap-point prediction and preview functions, 'integrated plumbing systems' - and everything can be painted, down to the pixel. 


Ship Building in Atlas

This page covers useful information and tips on how to build, defend and upgrade your ships. Ships are a vital part of life and survival in Atlas MMO Game, used in both exploration and combat.

Players will need to craft the Skeleton of their chosen Ship, followed by the component parts, such as Wood Planks and Cloth Sails, to construct the whole. Once the basic structure is in place, players can customize to their heart's content, choosing the location of portholes, sails and other items, as well as internal furnishing such as beds, barrels, Crafting Stations and other useful structures

  • See below for our detailed Ship Building Guide
  • For other information on building in Atlas please see the Building page. 
  • While most Ships require you to build the appropriate Shipyard, the Raft and a special Ramshackle version of the Schooner (lower health and durability, cheaper to craft) can be purchased from the Shipyardsman in Freeports.


Types of Ship in Atlas

There are 6 different basic ship templates at launch, from the simple Raft right up to the impressive Galleon.



How to Build a Ship in Atlas

Step 1: Build a Shipyard

The first step of building any Ship is building a Shipyard. Placing a Shipyard requires you to have a land claim for you to place it down. Beware of placing your Shipyard too shallow - if the water is not deep enough, your Ship will be scuppered as soon as you try to drop it into the water!

You will need to build the correct Shipyard or Dry Dock for the Ship you wish to build:



The Large Shipyard is required to build the Brigantine and Galleon.


Step 2: Build the Ship's Skeleton

Once your Shipyard is built, you can access its inventory to view the Ships now available for crafting. The blueprint for the Ship's skeleton will tell you what Resources you need to harvest, and how much of each. Place the required resources into the Shipyard's inventory and craft the Skeleton for your Ship. 

The basic structure of the Ship will appear in the dry dock of the Shipyard and is ready for you to add decks, planks and sails!



Open the Shipyard's inventory and place the required Resources inside to craft the Skeleton of your Ship.


The Ship's Skeleton or ribbing is laid down first as a structure upon which to attach planks, decks and sails.


Step 3: Add Planks to Complete the Hull

Once you have the basic structure for your Ship, you can begin adding planks to fill out its shape. With a plank equipped, approaching the ribbing of the Ship will show you blue outlines for possible placements. Place planks along the ribbing of the Ship until the hull is complete. 

Some planks can be replaced with gunports to allow you to shoot Cannons from within your Ship. A Brigantine, for example, requires 40 Medium Wood Planks to close the hull, 12 of which may be swapped for Wood Gunports.


Place Planks along the hull of the Ship to give it structure. Here you see the plank about to be placed highlighted in blue.


A completed Schooner hull - all it needs now are decks and sails!


Step 4: Add Decks

Once you have a completed hull, it's time to add Decks and Sails

Different sized-Ships support differing numbers of decks. The Sloop, for example, requires only one small deck and therefore offers far more limited space than the Galleon, which can support 6 large decks. It is up to you how many Decks you choose to place on larger Ships - while the Galleon can support 6, it is not necessary to have six if you'd prefer fewer. 

Decks can be configured between two different states - one more open than the other. You can also further seal off decks using ceiling pieces but be careful you don't completely seal the upper decks, preventing access to those below!



Place your Decks and choose how open or closed you want them to be.


Add extra tiles to customize your Decks.


Step 5: Add Sails

Depending on the size of your Ship, it can support varying numbers of Sails. Sails in Atlas are measured in units, so a Ship will have an allotment of units, and each sail will have a sail unit 'cost' and it's up to you to configure how you want to spend the units your Ship can support. For example, a Brigantine can support 8.6 units of Sails, making it possible to use 3 large sails (at a cost of 2.7 units each) or 5 medium sails (at a cost of 1.7 units per sail) for a Brigantine (or 2 large and 1 medium, or 3 medium and 1 large!).

There are three types of Sail: Speed Sails, Handling Sails and Weight Sails. Depending on the intended use of your Ship you may wish to use different configurations of Sails. For example, a Ship that's intended to be used mostly to ferry cargoes and not so much for fighting might wish to use mostly Weight Sails, perhaps with one or two Speed sails for added swiftness. A Ship that's intended for going to War, however, may wish to focus particular on Speed Sails in order to outmaneouvre your opponents, perhaps with a little Handling too, or maybe you'll want to have a balance of all three for a war ship, providing the ability to sail well equipped with Cannons and ammo, as well as being able to move swiftly and nimbly. 


Various Sails configurations are possible on different Ships.


Experiment with different combinations of Handling, Weight and Speed Sails to find what works for your Ship.


Step 6: Place your Steering Wheel

The last step towards making your Ship sea-worthy is placing the Steering Wheel

It is possible to place the Steering Wheel close enough to a mast to be able to switch between the Steering Wheel and Sail controls by simply looking up and down. This may be helpful when constructing smaller Ships, but on larger Ships with multiple masts may not be ideal. 


The Steering Wheel is required for a sea-worthy Ship.


Step 7: Add internal Structures, Weapons, furnishings and color!

Your Ship is now complete and needs furnishing! Many Structures can be placed onto a Ship, including building tiles such as walls and ceilings to create rooms or cabins on deck, as well as Weapons such as Cannons, and all manner of small furniture and Crafting Stations to make your Ship into a true mobile base. 

  • Placing a Food Larder/Mess Table on your Ship will keep your Crew fed.
  • Placing a Ship Resources Box will provide resources for the Crew to passively repair your Ship, and if you place Gold Coins inside will automatically pay your Crew to prevent mutiny. 
  • Placing beds will allow you to respawn on your Ship if you die. Different sized Ships each have a maximum number of beds which can be placed on them. This maximum can be increased by adding points to Accommodations as your Ship levels up. 
  • Placing an Ammo box near your Cannons lets your NPC Crew stock themselves up in battle. 



Add furniture, Weapons and Crafting Stations to your Ship.



Add a little color! Everything from the planks to the Sails can be painted, so get creative!

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