Character Creation in MMO Game Atlas is purported to involve incredibly in-depth customization, with 'a vast array of sliders, morphs, muscle tones and tweakable values. You can even per-pixel design your own permanent tattoos' in addition to the temporary war paint you can add in-game!

'Dynamic hair growth and real-time aging systems allow you to get old and... pass on your legacy? (or find a fountain of youth!)'. 

"If someone exists in the real world, they should be creatable in Atlas!"



Atlas Character Creation

Character Creation in Atlas is an in-depth process, with sliders for everything from the shade of your character's skin to the depth of their muscle tone or the length of their hands. 

Players can even design permanent tattoos by-the-pixel, for true individuality. 

  • Please see Character Stats for information about in-game statistics such as Health, Stamina and Melee Damage, which can be upgraded accordingly as you level up to complement your playstyle.

  • Please see Skills to learn about the various Skills and Feats you can unlock as you level up, further customizing and personalizing your character and playstyle beyond the initital character creation.


Post Character Creation

Dynamic Hair Growth

In Atlas, your character's hair grows over time. You can trim it into various Hairstyles with Scissors, or let it flow free in the sea air - it's up to you! 

Growing Old

Growing old is a natural part of life, and that's no less true in the world of Atlas. Your character will age over time, but the ability to find a partner and create offspring may represent the opportunity to pass on your legacy. 

Disciplines and Skills

The Skill tree and its 15 distinct disciplines give players new ways to customize their character long after leaving the Character Creation screen. With almost innumerable combinations of Stats, Skills, Disciplines and even stat-buffs from clothing and items, no two characters will be the same. 



  • Aging systems will be purely cosmetic at launch but will eventually gradually apply status effects to 'simulate the effects of time and requiring you to either find a fountain of youth or risk permadeath'. Grapeshot suggests that eventually a progeny system will allow you to mate with other players, creating babies which you raise until the age of 20, at which point you could 'body swap' into them and 'stave off death by becoming your own progeny'.

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